Novermber 2013 | In order to achieve correct anatomical models, a visual artist will need a firm understanding of its underlying anatomy. This project provided me the chance to study the muscles of the arm and create a visualisation showcasing these findings.

The bones are created by Andrew Paquette except for the Ulna which is digitised using a point-digitiser. All muscles are created by me with Maya NURBS, naming in Photoshop.