Groene Vingers

For this project I re-designed the UI. After the prototype release it became apparent that the UI needed to be more modern, clear and modular, but stil retain a bit of the look and feel of the proto-type. The full version also required more features and gameplay content that had to be incorporated into the UI. The main target of the UI was to have a clear overview of all features.

I was also responsible for Quality assurance. I play-tested the game and through Mantis coordinated quality control for all team members. As also being an artist I tweaked or produced a lot of art such as models, textures, particles, lighting and UI to get all elements ready for release.